CultureHive > Tags > digital technologies
19th July 2013 Sara Lock

Resources tagged with "digital technologies"

Creative People and Places: Digital Engagement and Opportunities

This report by The Audience Agency was commissioned by Arts Council England to help them understand the ways in which Creative People and Places (CPP) projects are currently using digital tools and technologies; for communications, evaluation and collaboration purposes, to reach and engage more people and as part of the creative and artistic programme.

By The Audience AgencyPublished:2019 Type: research


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Culture is Digital: June 2019 progress report

The #CultureisDigital project was informed by an online open conversation and was borne out of the Government’s Culture White Paper commitment to review the digitisation of our public collections and enhance the online cultural experience. It also builds upon the Government’s UK Digital Strategy commitment to increase digital skills, digital participation and unlock the power of data. In responding to these challenges, the report showcases innovative projects in the creative sector, highlighting the extraordinary collaborations between our world-leading cultural and digital pioneers and makes 12 policy commitments. This is a progress report published in June 2019 detailing the development of the 12 commitments …

By Department of Culture, Media and SportPublished:2019 Type: research


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How to… exploit the opportunities of open data and APIs

Edinburgh Festivals' Head of Marketing and Innovation James McVeigh continues the story of how they are using Application Programming Interfaces (APIs) and making the data open to internal and external developers.

By James McVeighPublished:2019 Type: article


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Artificial Intelligence and the Future of Museums

Artificial Intelligence or 'AI' is a powerful tool being used all around us. But how are museums taking advantage of AI? Lauren Styx looks at best practice for MuseumNext.

Published:2019 Type: article


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Video Live Streams as an Engagement Tool for Museums

Cuseum take a look at video live streams as an engagement tool for museums.

By CuseumPublished:2018 Type: article


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Using digital storytelling to build new audiences

A case study of Hans Christian Andersen's Snow Queen for the Xbox generation.

By Liz O’Neill, Z-artsPublished:2016 Type: case-study


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Digital Marketing Academy report

Discover more about Digital Marketing Academy 1.0. This report includes an overview of the programme, case studies from three of the Fellows, details of the experiments that took place and the impact they had on their organisations.

Published:2015 Type: case-study


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Understanding Facebook Insights

This guide, commissioned by The Audience Agency from Culture24 as part of Audience Finder, takes you through each aspect of the Facebook Page Insights interface and explains what the graphs and tables mean and how they can be useful to you.

By Culture24Published:2015 Type: guide-toolkit


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Digital glue — marketing and programming working together

Explore how marketing and programming teams can work together and how digital projects can bring together marketing, art and audience. This is a transcript from a session at Digital First, featuring presentations by Chloe Rickard from Kneehigh and Sarah Ellis from the Royal Shakespeare Company.

By Chloe Rickard, Sarah EllisPublished:2014 Type: case-study


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Natural partners: digital media and arts

Digital technology has reshaped how businesses interact with the cultural sector in the UK. This report explores the nature of the partnerships between digital media business and arts organisations. Nineteen case studies of partnerships are described, all demonstrating how diverse the collaboration can be.

Published:2014 Type: guide-toolkit


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Creating engaging digital events and projects

The Culture Hack Toolkit is a handy and comprehensive guide to producing your own digital prototyping programme. The toolkit includes information on what motivates people to take part, what questions you should ask before you begin planning, and how participating in a Culture Hack event can support legacy projects and longterm organisational change alongside examples of individual learning. It also includes details of different models of Culture Hack events and programmes, using Culture Hack East as an exemplar of digital innovation, collaboration and best practice, as well as practical tips for setting up your own event, questions to consider and a …

By Katy Beale, Rachel ColdicuttPublished:2014 Type: guide-toolkit


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There are no crises only tough decisions

Russell Willis Taylor promotes collaboration, placing a value on employees (as well as audiences) and embracing the potential of new technology and data analysis in this thought-provoking keynote.

By Russell Willis TaylorPublished:2013 Type: article


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Lessons in live streaming from National Theatre Wales

Bradley Manning, the young US soldier who was convicted of releasing the largest set of classified documents ever leaked to the public, spent his early years in west Wales. In 2013 the National Theatre Wales’ (NTW) production The Radicalisation of Bradley Manning, toured around Wales before appearing at the Edinburgh Fringe. Early on in the production process the decision was taken to live stream each performance, as a result over 6,500 audience members watched the Bradley Manning live stream from 1,269 cities in 103 countries.

Published:2013 Type: case-study


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Developing a new website

Brighton Dome is the major arts and cultural provider in Brighton and Hove and offers year-round high quality performances across all art forms. In May Brighton Dome also produces the annual Brighton Festival - a high-profile, three-week international producing and commissioning arts festival. This case study describes how the Brighton Dome redeveloped its website and digital platforms as part of a CRM and rebrand project.

Published:2013 Type: case-study


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Transforming into a digital organisation: from zero tech to high tech

Seb Chan shares his thoughts on Cooper-Hewitt National Design Museum's shift from a zero tech to a high tech organisation and the impact it had on the organisation.

By Seb Chan, Julie AldridgePublished:2013 Type: case-study


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The impact of digital devices on video advertising

In this article, Owen Buttolph, Business Analyst at MediaCom Edinburgh, considers the different roles that digital devices (mobile, tablet, laptop) can play in our lives based on how we use them and the implications for digital marketing activity.  It makes reference to a recent study published in the Journal of Advertising Research that explored the effectiveness of video advertising and how it is impacted by the different devices used.

Published:2013 Type: article


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Considering new technologies

Before diving into (or running away from) the latest technologies it is worth thinking strategically about how they can be used to extend or add value to your marketing activity. If you’re not already familiar with the new tool that you are considering, get online and try it out.

Published:2013 Type: article


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Quizoola: a 24-hour webcast and trending on Twitter

Forced Entertainment is a theatre company based in Sheffield, UK, who produces contemporary devised performances that tour worldwide. In April 2013, they performed one of their most popular pieces -  Quizoola! - continuously for 24 hours at the Barbican as part of the SPILL festival. The entire piece was streamed online via a live webcast and Twitter users were encouraged to comment on the performance and ask questions to the performers using the hashtag #Quizoola24. The performance was a huge success with many audience members remaining for the entire 24 hours.

Published:2013 Type: case-study


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How to develop a great iPad app

As part of the celebrations in 2013 to mark the centenary of the birth of Benjamin Britten, one of the best known composers of the 20th Century, the Britten-Pears Foundation produced an online interactive resource and an iPad app based around one of his best known orchestral works: The Young Person’s Guide to the Orchestra. The app, aimed at 7–11 year olds, is a fun and creative way to introduce young people to the joys of the orchestra and the thrill of music-making. In this case study, Katie Moffat talks to Kevin Gosling, Director of Communications at Britten-Pears Foundation, about how this app …

Published:2013 Type: case-study


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Using Google+ to run a bold experiment in digital theatre

The Royal Shakespeare Company (RSC) and Google Creative Lab considered the question: “what would a play look like on the internet?” The outcome was an ambitious idea to stage A Midsummer Night’s Dream in real-time over the course of three days in June 2013.  Characters in Midsummer Night's Dreaming (#dream40) also shared snippets - photos, text updates and videos - about the story on the RSC’s Google+ page as it played out, as would happen on social media about a real life event.  

Published:2013 Type: case-study


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The role creative technology and art can play within curriculum-based learning

FACT (Foundation for Art and Creative Technology) is the UK's leading media arts centre, based in Liverpool. This case study describes how FACTs milestone project 'Flunstellas' took digital technology into the classroom and embedded it within curriculum-based learning. Working with Year 7 and 8 students from Weatherhead Media Arts College and emerging artist, Neil Winterburn, Flunstellas explored the future of learning. The end result of this highly collaborative process was Charlie, a large-scale installation in the FACT atrium as part of the Knowledge Lives Everywhere exhibition.

Published:2013 Type: case-study


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Developing older people's digital literacy through creative engagement

FACT (Foundation for Art and Creative Technology) is the UK's leading media arts centre based in Liverpool. Can you hear me? I can see you! was FACT’s year-long programme working with residents of Sheltered Housing across Liverpool, Wigan and Warrington. Supported by the Baring Foundation, the programme set out to build the digital literacy of the older people aged 55 to 95  through creative engagement with artists and resulted in an exhibition of prototype communication devices that were developed with the residents.

Published:2013 Type: case-study


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Reboot Britain: living in a new digital age

Digital technologies – and the networks that they power – provide us with opportunities that we did not have even a few years ago. This collection of essays explore how we can best take advantage of the growing culture of online participation and new digital tools. You'll find a selection of essays which cover areas including education, entrepreneurship, healthcare, climate change, democracy. In each case the author conveys a sense of urgency about the need to re-imagine, re-invest, and re-invigorate our economy and society.

Published:2013 Type: article


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