Digitally Democratising Archives: Case Study 3

South London Gallery: Places Never Seen: A youth-led, digital exploration of the 1911 Festival of Empire — this project invited local young people to critically and creatively examine an example of local colonial history and to develop open access digital outputs through Wikimedia.

Digitally Democratising Archives: Case Study 3

1. Project overview

Participants from South London Gallery’s young people’s forum, the Art Assassins, took the lead in researching and re-examining the 1911 Festival of Empire. Through this project, the Art  Assassins developed archival research and digital storytelling skills, engaging with online platforms including Wikimedia and FrameVR.

 

2. Project stats

Data accurate as of April 2022:

  • Art Assassins members took part in 14 workshops in digital skills and on the 1911 Festival of Empire, led by artists, researchers and guest speakers.
  • 30 young people were engaged through 134 engagements.
  • 12 days of new research work on the 1911 Festival of Empire was completed by young researchers.

 

3. Key successes

  • Working with the young researchers worked fantastically. Having young people at the lead felt true to the project and offered a significant opportunity to two people at the beginning of their careers.
  • The partnership with UAL’s Creative Computing Institute.
  • The creation of a digital world by the Art Assassins that can be viewed publicly and will be presented as part of a Decolonising Wikipedia event in May.
  • The virtual world created by the Art Assassins came together really well and is an interesting record of the project itself, authored and voiced by the participants.

 

4. Key learnings

  • Scale back some of the planned outcomes or extend the overall project timeline.
  • Give more time for Wikipedia sessions and think about how these are accessible to all young people at different educational levels.

 

5. Top tip

If working with young people, ensure they are given the opportunity to lead and amplify their voice. When working with sensitive archives you must give space for people’s emotional responses to the material. Even in spaces where we are expected to remain ‘neutral’. Anticipate conflict – there are always different ideas of what story ‘should’ be told.

 

6. Link to digital outputs

 

7. Attribution

Digitally Democratising Archives (2022) by The Audience Agency supported by The National Lottery Heritage Fund, licensed under CC BY 4.0.

Digitally Democratising Archives (Opening Archives) was an action research project, designed and led by The Audience Agency, supporting 10 organisations to explore archives, community engagement and digital tools. It was funded by National Lottery Heritage Fund in 2021/22 as part of the as part of the Digital Skills for Heritage’s Connect Heritage programme.



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Using Minecraft to engage young people with archive services

The East Riding Blockdown project invited 11-16 year olds based in the East Riding of Yorkshire to contribute their thoughts and memories of life during lockdown in the Covid-19 pandemic using the Minecraft videogame. The purpose of the project was to record contemporary responses to a historically significant period and preserve the contributions as digital image files whilst introducing a new audience to the East Riding Archives.

 

Browse related resources by smart tags:



Archive Digital archive Digital Heritage Storytelling Young people
Published: 2022
Resource type: Case studies


Creative Commons Licence Except where noted and excluding company and organisation logos this work is shared under a Creative Commons Attribution 4.0 (CC BY 4.0) Licence

Please attribute as: "Digitally Democratising Archives: Case Study 3 (2022) by The Audience Agency supported by The National Lottery Heritage Fund, licensed under CC BY 4.0




 
 


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