Immersive Media also known as XR offer visitors the opportunity to engage with heritage organisations through VR (virtual reality) and AR (augmented reality) experiences. There is a lot to consider before diving into an immersive media or computer-generated project. In this resource Emma Hughes from Limina provides useful insight to help clarify some questions you might have about the feasibility of introducing XR experiences at your heritage organisation.
Virtual Reality (VR) and immersive technology can be a powerful tool for fundraisers to tell stories that stand out in people’s minds and encourage potential donors to engage. The arts and cultural sector is beginning to embrace these new areas to create distinctive, memorable work that captures audiences’ imaginations. Our role as fundraisers is to harness this creativity and to build it into the stories we tell.
Contactless giving grew dramatically during the COVID-19 pandemic and with far fewer people carrying cash this is a trend that looks set to rise even further. Ben Wilson, Director of Development and Enterprise at Cause4 gives top tips and examples of quick and easy ways to take advantage of contactless giving to increase donations.
Levels
1. Beginners
You're starting from scratch, or you need a digital skills and knowledge refresh. You're time poor and need a quick fix.
2. Development
You've mastered the basics and now you want to fine tune your digital skills and knowledge. You're looking for new ideas and inspiration to achieve what you want to achieve.
3. Advanced
You know what you're doing digitally but you want to do it better. You're keen to test and experiment and take your heritage organisation to the next level.