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17th September 2013 Sara Lock

Resources by Ben Templeton

Museum games to reach young people

Background The Science Museum introduced a game in the Antenna Gallery to engage crowds of young people with the challenging topic of the science of pain.  The science of pain isn’t an obvious starting point for an online game.  But the Science Museum certainly has good form making tricky subject matter fun for all ages.

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How mobile can reach out to a non-traditional arts audience

Background In early 2011 Thought Den were commissioned to produce a playful mobile-based experience to take Tate's collection of artworks beyond the physical walls of the gallery.

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